Base mesh: Blender
Details: Zbrush
I created the base forms using Blender, increased the polygons in Zbrush to add the details and to have the possibility to add alphas and so on but when I wanted to reduce the polys using Zremesher, the edges became all curved.
What is the proper workflow for me? I also need to UV unwrap the model, however, since the model has a lot of polygons, Zbrush crashes and nothing works.
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I thought of doing the UV map on the base mesh and then copying the UV to the high mesh, however it still has many polyogons to work on.
What can I do?
Thank you in advice.