Hello ZBrushers,
I am working on a low poly model and have encountered a big issue,
I have my LP mesh, unwrapped it :
What I should to to keep it clean?
Is a better way to bake it in a better way?
Hello ZBrushers,
I am working on a low poly model and have encountered a big issue,
I have my LP mesh, unwrapped it :
What I should to to keep it clean?
Is a better way to bake it in a better way?
After seraching a bit, I found it was just because I forgot to switch the Morph Target so teh map didn’t fit UVs properly
But now I’ma facing another problem, The map has a big deformation at seams
Any idea how to fix this?
would need to see the UV’s
I read a lot of things about fixing seams these last 2 hours but I found nothing about such deformations, anyway here is the UVs (the verison with the extras edges) but the original look exactly the same, hope it can help to find what’s going on :
hmm…never seen that one before. They all seem straight and it appears to only be messing up that cylinder edges, not the tops…hmm.
I’ve had the exact same problem and posted a Q about it here as well but no luck. Have you managed to sort it out?
No, I could not fix it in ZBrush, I had to fix it in photoshop. By the way if you manage to find out why this happens and how to fix it, please let me know