New to ZBrush. I’m only on my third model ever! I decided to try to create a model of a pick up truck. I’ve been stuck on the fender flares on the bed sides for way too long. Decided to ask for help here. I cannot get them smooth enough to render as straight sheet metal with glossy paint on them. Every attempt comes out looking like it’s made of clay with slight variations in the surface that distort the reflections in undesirable ways. Am I missing something or am I asking ZBrush to do something it was not designed to do?
I look on the 3D model sites like turbosquid.com and see some perfectly straight and smooth pick up truck models that look like they are made of straight high gloss painted sheet metal though not necessarily done in ZBrush. Then I see other pick up truck models that look like they are made of clay and painted high gloss. Yuck!
My interest in 3D modeling is primarily for hard surface models of real world objects, rendered out like photographs in KeyShot. It has to look real. I don’t have any plans for making mythical creatures or game characters which ZBrush seems to be perfectly suited for.
I can make perfectly smooth geometric shapes with curved surfaces. I can also get geometric shapes to bend along two axises using the transpose tool and they remain smooth enough to support a highly reflective finish. But if it’s anything more than a simple two axis compound curve I don’t know how to keep the surface smooth. I’ve tried manipulating the verts individually on low poly meshes. I’ve tried using a dynamesh along with the move, planer and smooth tools. I cannot get the modeled sheet metal smooth enough.
Image of the part of the truck I’m struggling to recreate. Any suggestions?