Their clay-modeling demo felt wrong to me. Out of balance and not at all natural. I’m much happier with the “flat canvas” world of a wacom tablet, I think. That said, I’d still love for my Spaceball to work in ZBrush. Spaceball and Tablet, I think would be a very intuitive and powerful combination.
I wish you the best with your new toy. I don’t think you’ll be able to integrate it via ZScripts, though. This is something that requires the as-yet unreleased ZBrush SDK. Fortunately, you’ve got things to keep you occupied until that comes out. Time to learn programming, no?
What language is your sample code (from the haptic device’s SDK) in?
If it’s C++, I can tell you that 3DBuzz.com has a good online class (free, but limited to Member Sponsors) that’ll get you past “Hello World” (and actually into a little game design if you stick with it). Unfortunately, I can also tell you it won’t go anywhere near the task of writing a hardware driver, probably ever. But, it’s a good introduction to programming, and you could probably use a confidence booster in that regard.
You should also know that journeyed.com is having a big sale right now, so if you’re a college student, you can buy Visual Studio .NET 2003 (encompassing VB, C++, C#, and J#) for like $90. So, if you’re not a college student, now might be a very good time to enroll in some classes.
I mean, it is that time anyway. You’ve bit off quite a lot here…