ZBrushCentral

GOZ Not functioning properly with 3dsMax - answered

This should be easy, and hopefully it’s just a bad button press for choice of UVs or something, but here’s what I’m running into.

Take a model, no matter how simple…CTRL-D it up in resolution and sculpt.

Create UV Map, then a Normal and Displacement map. Push GOZ…and get an unholy mess of nastiness. (attached image)

If this isn’t something simple then I think ZB probably isn’t for me, because I ONLY need it for work in Max.

Attachments

Dontgoz.jpg

Which version of 3DSMax are you using?

I have no issues on my computer right now with 3DSMax 2010 and 2011 (I don’t have 2012 on this computer right now).

Please, check your UVs first and create your Normal map in Tangent mode.

Tangent mode was the issue.