This should be easy, and hopefully it’s just a bad button press for choice of UVs or something, but here’s what I’m running into.
Take a model, no matter how simple…CTRL-D it up in resolution and sculpt.
Create UV Map, then a Normal and Displacement map. Push GOZ…and get an unholy mess of nastiness. (attached image)
If this isn’t something simple then I think ZB probably isn’t for me, because I ONLY need it for work in Max.