ZBrushCentral

GoZ: Maya to Z, different placement

Hi All,

It seems that when I export multiple meshes from Maya to Zbrush using GoZ, the model isn’t in the same location in ZBrush. In Maya I have the model centered to the origin, in Zbrush it looks like it takes the first subtool, centers that to the origin and brings everything else in relative to that object. When I send the model back to Maya, it is placed properly.

The issues with this is that I cannot symmetry sculpt because the model isn’t located at the origin. Any ideas?

Thanks,

Corey

Yes, that’s not a bug, has to do with the export options.
You need to make the scales the same as the origin.
It’s covered in the character DVD at Gnomon.
You have to copy the numbers and scale into the export option.

What export options? On the pallet? And what is the full title of the gnomon DVD you mentioned?

Thanks for the info AVT. Can you elaborate on where the scale settings are? Seems a little odd that GoZ doesn’t handle this for you.

Thanks!

It’s this DVD.

http://www.thegnomonworkshop.com/news/2010/06/introduction-to-character-modeling/

And it’s fortunate I bought almost first day it came out bc I did my first full female character and I have a terrible problem with the size of a jacket completely disappearing. It was the size.

Something about Subtools being a parent of the object it’s extracted from.
So the original scale of the obj can be 12 and the subtool can be 1. Then when you goZ it’s two totally different sizes.

it’s whack but it’s not a bug. Once you copy the Scale and X,Y,Z under the main or first subtool to the other it and Goz it will be fine.

Great DVD hope get it and hope I’m not infringing.

Export Output.jpg

You have to copy all the numbers.