Hi All,
It seems that when I export multiple meshes from Maya to Zbrush using GoZ, the model isn’t in the same location in ZBrush. In Maya I have the model centered to the origin, in Zbrush it looks like it takes the first subtool, centers that to the origin and brings everything else in relative to that object. When I send the model back to Maya, it is placed properly.
The issues with this is that I cannot symmetry sculpt because the model isn’t located at the origin. Any ideas?
Thanks,
Corey