Finishing the animation. Here are some stills. Gollum created with a polyshere, Zspheres, retopology, then brought into Cinema 4d, Maya, and Body Paint. No models or references were used. This was my first digital model …and it almost killed me. I’m better now, but it was close.
I remove all the dramatic lighting and composition and just show the model in plain light if you want feedback.
Hey Gaboon,
Thanks for the reply. As I mentioned these are stills from an animated sequence. In previous posts I placed the progress of the model. I just a wanted to show the results in the scene as the final post for this model. That noted I would like to mention the blend shapes for the animation were all sculpted with Zbrush and allowed much more control than the modeling and animation packages i used.
To me it looks like you’re trying to hide something with the lighting. The color doesn’t look right, and the skin is too shiny. If you have a model just render a still with good lighting, or porvide us with a link to your WIP.
As I’m not sure how to insert a link I’ll repost some highlights:
Attachments
I feel like this was done by two people. The sculpting looks great. The character, the way the skin hangs, the detail. Good realism. The color looks really bad. Way to simple, unnatural. The red especially. Id take a look at the coloring on old people and really take time to try to achieve the realism.
I think part of the problem may be monitor calibration. I have checked on several different monitors (even proffessionally calibrated monitors) and the colors are really inconsistent. The reds have shown up way too bright, and often the contrast is far too extreme. Any suggestions on a fix for this?
As to the coloring, I don’t really want old person’s coloring. More like dead person, or serious drug addict. I wanted especially angry blood vessels around the eyes, nose and mouth. (the Zbrush color studies posted above are somewhat different than the animated sequence.)
Anyway, thanks for the input.