Hey guys,
Here is my latest personal project.
Model was sculpt in zbrush from a sphere, rendered in maya.
I hope you like it !
Have a nice day !
Ro
Hey guys,
Here is my latest personal project.
Model was sculpt in zbrush from a sphere, rendered in maya.
I hope you like it !
Have a nice day !
Ro
Beautiful job!
The profile view looks decent. However, the frontal view brings to light more of the flaws. For one, the eyes have an artificial “3D” look. By that I mean, it looks ALMOST like a texture was just plastered onto the spherical surface, rather than modeled out - in separate layers.
The second big issue is that the skin is way too oily - which kind of gives off the “hey, I’m a 3D render” vibe.
I believe if you completely re-did the eyes from the ground-up, used a different lighting scheme, removed the oil-y skin surface look, this could be amazing.
What DOES work:
*the overall skin shader, the peach fuzz, and the photography element in the closeups (nice use of depth of field).
Beautiful job!
Thank’s man !
The profile view looks decent. However, the frontal view brings to light more of the flaws. For one, the eyes have an artificial “3D” look. By that I mean, it looks ALMOST like a texture was just plastered onto the spherical surface, rather than modeled out - in separate layers.
The second big issue is that the skin is way too oily - which kind of gives off the “hey, I’m a 3D render” vibe.
I totally agree on the skin too oily aspect, the spec is way to strong, for the eyes, I’m not sure i really understand, but I get the too much " 3d " look of it ! I will work more on it for my next project ! thanks for the comments man !
Great work. I don’t know why i like 3D renders more than actual photographs.