ZBrushCentral

Gold

Hey guys,
Here is my latest personal project.

Model was sculpt in zbrush from a sphere, rendered in maya.

I hope you like it !

Have a nice day !

Ro

Attachments

Zbc.jpg

Small_01.jpg

Small_02.jpg

Small_03.jpg

Small_04.jpg

01.jpg

02.jpg

Beautiful job!

The profile view looks decent. However, the frontal view brings to light more of the flaws. For one, the eyes have an artificial “3D” look. By that I mean, it looks ALMOST like a texture was just plastered onto the spherical surface, rather than modeled out - in separate layers.
The second big issue is that the skin is way too oily - which kind of gives off the “hey, I’m a 3D render” vibe.

I believe if you completely re-did the eyes from the ground-up, used a different lighting scheme, removed the oil-y skin surface look, this could be amazing.

What DOES work:

*the overall skin shader, the peach fuzz, and the photography element in the closeups (nice use of depth of field).

Beautiful job!

Thank’s man !

The profile view looks decent. However, the frontal view brings to light more of the flaws. For one, the eyes have an artificial “3D” look. By that I mean, it looks ALMOST like a texture was just plastered onto the spherical surface, rather than modeled out - in separate layers.
The second big issue is that the skin is way too oily - which kind of gives off the “hey, I’m a 3D render” vibe.

I totally agree on the skin too oily aspect, the spec is way to strong, for the eyes, I’m not sure i really understand, but I get the too much " 3d " look of it ! I will work more on it for my next project ! thanks for the comments man !

Great work. I don’t know why i like 3D renders more than actual photographs.