Thanks for the link, I’ll try them out. Not really sure how I want to go with the texture and may try several different ways and see what works best. Even considering doing a bump map for fine textures. I’ll see after I upgrade my machine this week. I keep hitting my head against the ram ceiling. Also I may render it in another package for the final element. There is one way around all the displacement issues I’ve had, export the full res model. I’ve been doing renders in VUE 5 this way. The problem then is I have to be careful with the final poly count. So long as I don’t go past 1.5 million I’m okay, still crashes most of my software trying to push that much around. I threw the tree into VUE 5 and kept crashing it and it’s only around 500,000 at this point. I’ll paste in a test render. This is with just a rock texture I applied. The default version of the texture doesn’t look very natural so I tweaked the scale and mixing on the moss. Never intended it for a tree but it’ll give some idea. I’m new to VUE 5 but I think I can using mixing to give it a mapped texture with bump mapping and all and still add in their moss. I like the blending of the moss and it reads demensional. The setting is just a quick and dirty VUE 5 set I did for testing purposes. I like to come up with stock sets to try things out in. It’d look a lot better with radiosity or HDRI but that’s when VUE 5 chokes. The original render was 1600 res so it’d take days to render. It’s fairly fast with most other lighting types. The really complex math brings it to it’s knees though.
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