Hello guys,
3ds max 8: Low poly model generation
Zbrush 2.0: highpoly and normal map generation
Using Zmapper plugin
Hardware:
Quad Xeon processors at 2.8 ghz
2 gigs ram
Ati Radeon X800
Can anyone help me figure out why the normal map generated by zbrush is not looking like a typical normal map?
Where the orange/yellow/green colors are it seems that the map colors are being inverted.
If I select the odd color regions are inverted in photoshop they look correct. If it was inverting everything I could fix it, but is inverting only parts of the texture. How do I keep it from generating these inverted colors.