Hi there, just a general question please:
I am learning zBrush at the moment and am quite skilled with Photoshop / Clip Studio Paint. I’d like to use zBrush for my own illustrations only (mostly hard surface stuff like spaceships etc.) Now I am looking for an external renderer and found Keyshot or Marmoset Toolbag, to make the process as easy as possible.
So the problems seems to be UVing the zBrush models after decimating them, right? If I’d send them over to Keyshot / Marmoset without UVs I could only use materials for the big parts, as I understood it. But zBrushs UV-skills seem to be not that good for hard surface stuff at the moment.
So how do you do it? UV-ing in Blender or some other application? Which would be the best process to do? I watched the Michael Pavlovich vids concerning the SciFi-Pistol and the shotgun, which are game asset workflows, if I got it right. Are those the way to go?
I just need a few hints where to look next.
Thanks and Cheers
Eric