Hi, guys!
My name is Aleksey S. I am a concept artist and an indie game developer from Canada.
After a few years of freelance and developing my skills, I wanted to contribute to the community that has taught me so much, so I’ve started a patreon page and I’m really excited to share what I’ve been working on.
Teaser trailer showing the entire process:
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The theme of my first month was medieval fantasy. The character took 10 days from start to finish. Sculpted in Zbrush, retopology and UVs in 3D Coat, textured in substance painter.
I recorded the whole process and spent many sleepless nights narrating it and cutting it down to 6 hours of tutorials, which I am releasing for one dollar. Additional tiers offer assets, personalized feedback and a mentorship. I’m hoping that my wide range of skills and knowledge about gamedev asset production pipeline will be useful to people.
Here are some smaller free tutorials I’ve recorded so far:
Zbrush Transpose tool explained.
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From Zbrush to a Game Asset Part 1: Basic mesh
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From Zbrush to a Game Asset Part 2: High Resolution Details
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I am currently working on a second content pack, which is going to cover the creation process of a modular environment tileset. So far i have a rough BSP blockout in unreal engine and a few sketches. I will be using zbrush + 3d coat for sculpting and Substance painter for texturing. I’m gonna be posting updates as I go.
Let me know what you guys think! If you like my content and wanna see more, please check out the patreon page and throw a few bucks my way, which will help me focus on putting out more high-quality content.
https://www.patreon.com/gamedevthepipeline