ZBrushCentral

Game Hair Texture Maps

So I watched a tutorial where someone used Xgen to create hair strands and rendered them out to create a game characters texture map.I am trying something similar and I can get a pretty close result in Zbrush with the fibermesh but I don’t know what are some good BPR render setting to use in Zbrush to get the best quality.

This is just a test but if anyone knows a some good setting in Zbrush for fibermesh can they share them please?

Attachments

ZburshHair.jpg