Don’t see alot of game oriented stuff here, here goes, this was my Dominance war entry, its an evil necromancer general, heavilly zbrushed piece, most if not all the details were modeled in zbrush, and then i generated the normal maps using zmapper and 3dsmax normal map projection tools (sadly zmapper doesn’t seem to work well with floating geometry) textured with photoshop, heres the result.
total 5000 polygons (tris)
construction image:
highpoly model from which the normal maps were generated from:
head:
for more images go HERE. enjoy