This is my last work, made with Zbrush by the modellation on the texturing through also with the spotlight. For the rendering I used the light cap and for the skin’s material a quad shader. Then I did the compositing in photoshop. C&C are welcome.
Here the render passes:
AO
Depth
Mask
Beauty
Rim Light
Specular
Shadows
SSS
I hope you can enjoy it, see u guys