Original character, wich means that all aspects of creation made by me, from concepts to render.
Used UDIM’s for the texturing.
I used komodo dragons, dragons, crocodiles, geckos and other reptiles as references for the scales and anatomy.
Sculpted in Zbrush, rigged and posed in blender, textured between zbrush and substance 3D painter and rendered in marmoset.
For more information, check my artstation post for her. https://www.artstation.com/ivan_feijoo