ZBrushCentral

football

I followed a tutorial on creating a football in Wings3D. This is what it looks like in that pogram:

I exported it out as .obj in 2 versions. 1 with a slightly higher poly count. Here they are in ZBrush:

My next plan was to create a full Z version. Not knowing quite where to start, I decided to use the imported model as a template for a texture map. If I could figure out the seam pattern, that is all it would take. I used the original model as a template to create an alpha mask and texture map. But the pattern does not work:

So, what next. Anyone already have the answer? Anyone want to try to figure it out? If you interested, the high res .obj file(zipped) can be found here(it’s just over a 1 meg download):
Soccer ball

i Get Page Not Found http://ourworld.compuserve.com/homepages/scorpius/tut-wings-soccer.htm

Yeah. Don’t know what happened to it. But you can still find it in Google’s Cached pages:

:b4: edit :b4:
Can’t seem to post the right url…

Try this: http://www.google.com/search?sourceid=navclient&q=Soccer+Ball+Tutorial+by+Anthony+D%27Agostino

Click on the first link where it says: “Cached”

Z Soccer ball :smiley:

Hi everyone,
Can someone help me? I’m trying to achieve this but all links are dead.
Thank you!

Can anybody help with how to initiate soccer ball topology ? What kind of techniques can be used ?

Because that UV is for that object and you can not use it for another object

Like a cylindrical UV that cannot be used for sphere

অবশ্যই, ফুটবল বলের টপোলজি শুরু করার জন্য অনেক কার্যকরী কৌশল রয়েছে। আপনি যদি টপোলজি ইনিশিয়েট করতে চান,