I have a rare occurance of a Maya .obj not importing correctly into Zbrush - the normals are flipped. I did all the usual sanity checks: make sure that the normals are facing the right way in Maya, freeze transformations and clean up the polygons before I export etc. To top it off, the obj imports fine into other packages, with the normals pointing out of it correctly.
Any suggestions how I can fix this? Is there an option in Zbrush to flip face orientation of a tool?