Hey everyone,
So I need some help with my modeling. I am definitely not a character artist by any means, but I love ZBrush and after playing through Heavenly Sword recently, I decided to try and model Nariko since she’s now a favorite character of mine. I’ve never posted on here before because I did not want to disgrace all the amazing artists here on ZBrush Central with my poor attempts at modeling, so please forgive me for my noobness.
Anyway, please provide me with feedback regarding my anatomy thus far with Nariko. I’ve been using quite a bit of reference, going back and forth from real anatomy and shots of Nariko, but I feel that I still might have quite a bit of work left. If you could, please disregard the hands and head as I’ve yet to really work on those areas much. I was having some trouble with her face, so if anyone had any recommendations as to how I could approach that area, I would greatly appreciate it.
I am attempting to make Nariko a bit more defined, since I believe that her character was somewhat “soft” for the role she played, at least in my opinion. I’ve also begun work on her clothing, but I’m not sure if I’m going about the process correctly. I’m pretty much masking off areas and then extracting the pieces and going from there. My plan is to do all of this in ZBrush, but I could use external programs like Max or Maya if most think it’s better, similar to this tutorial: Max Cloth for Zbrush
My poly count is getting pretty high for my computer (around 12mil atm) so I have to be careful.
I’m attaching images of progression thus far, as well as a turntable video link (below) just to give all angles. The turntable includes some updates I did to the stomach area this morning, but otherwise it’s the same.
Thanks in advance to anyone who’s able to provide me with feedback. I really appreciate it. There’s roughly 6-7 weeks left for me to complete this (school assignment), so hopefully I’ll have the time.