Hi, it’s been a while since the last time I posted. This is what I’m doing lately.
This is my own version of Mecha from the Evangelion Series. What inspired me to do this project is the E-book wrote by Mike Jensen, The Zen of ZBrush. Also I haven’t done anything completely just ZBrush, and never done anything completely hardedge in it. also I wanted to try compositing using the zbrush material, so i guess this is the right time to learn something new.
Ok, the first thing that I have to do is “what’s inside the armor”, I’m always curious about this. Because it’s organic inside and yet it was never really directly shown in the series. So I did the human like monster first based on the size of the armor and the realeased form of eva 02 which is shown on the revamped theatrical version of the series. So basically its’ just a very thin body with ridiculously thin leg and arm.
Then I created the armor around the human like monster. On the concept area I did not really followed the original design, I just thought that it’s too simple if it’s done in 3D Space. So instead I played around it, I make the forearm, the torso. the neck, and the back to still be recognizable to the original design.
The only big problem that I encounter is transposing. At first I used the transpose master since there are more that one tool specially on the head area, but after a while ZBrush just became non-responsive. I think it’s because I’m only working with 2GB of RAM. So I end up tranposing each subtool one by one. hehe
I did the compositing in Photoshop, so this project is 98% ZBrush and 2%Photoshop.
It was a fun experience to do everything inside ZBrush, though there are moments that it’s really tempting to open max specially on the early stage, I thought some area of the process would be easy if it’s done in max. But I was able to resist.
In the end it was fun and rewarding experience, I learned another area of Zbrush that I did not used before, now I’m more addicted to it.
So here is what I did. Until next time.