Hi, I have a model that I want to edit. I want to remove the genitalia from this mesh, and when I do I’m obviously left with a hole in the mesh. When I try to use close holes or stitch it with ZModeler brush, it creates triangles.
How do I close the hole without making triangles? Is there a way to edit the existing topology/geometry to create squares directly? I have seen an instructional where the guy deleted and inserted new edgeloops into an existing model/mesh.
Thanks.
Simon.