Well, lemme see…heres how I begin to work in Zbrush…I model in Maya, in this case since Im doing displacement, I unwrap it and export the OBJ.
In Preferences - Since I have 4 gigs of ram, I set my memory to 2000
I set my Max poly’s per mesh to 10 (or whatever the highest in the slider is)
max undo’s and whatever the other slider is…( I dont have Zbrush open in front of me) I set to max as well.
Then I import the OBJ as a tool, draw it on my document and enter edit mode…right now my machine bogs down at about 5 subdivision levels which on this tool ends up being about 1.9 million polys. I can go higher but even at 5 the brush size max’s out, and zoom locks so I cant get really fine details in the face. I can get close…but not reeaally close…to do eye bags and such.
Again this could be a mac bug…wouldnt be the first, but when I exported just the head, and did the bust only, I didnt have this problem, it ran beautifully on 5 sub’s and and didnt lock anything. Which leads me to beleive that it is a Zbrush thing.
Its only happened on this model, usually Its something I can break up, with clothes or armour or…anything…Which is why I decided to cut the head off and do it separatly.
I cant show any pictures of it…oh and hiding areas doesnt help this problem.
But again the question was: Can I edit a displacement map in Photoshop, and view the changes afterwards and continue to edit in Zbrush?
Marsyas - “Displacement Map Zscript tutorial covers it.”
This actually sounds like it might work, but again, I cant find the tutorial on that…any other suggestions? Keep in mind the actual question of the Thread isnt about the zoom and brush size…