ZBrushCentral

DOOM asset dump!!!

Here are the Doom asset Zbrush sculpts done for Doom at full resolution. These were shown at this years Zbrush Summit, I hope you got to view our presentation! The following characters were some of my contributions to the Title. Hope you enjoy! =)

hellknight

hellknight_web.jpg
hellknight_portrait_web.jpg
hellknight_rotation_web.jpg

cyberdemon

cyberdemon_web.jpg
cyberdemon_portrait_web.jpg
cyberdemon_rotation_web.jpg

revenant

revenant_web.jpg
rev_portrait_web.jpg
rev_rotation_web.jpg

pinky

pinky_web.jpg
pinky_portrait_web.jpg
pinky_rotation_web.jpg

doomguy

doommarine_web.jpg

Attachments

hellknight_rotation_web.jpg

cyberdemon_rotation_web.jpg

rev_rotation_web.jpg

pinky_rotation_web.jpg

Awesome stuff Jason it was a great presentation. Thanks for sharing. A lot of inspiration over the weekend.

The following assets were done by Denzil O’Neill.

  • original blockout of Cacodemon was by Alexis Velazquez
  • original blockout of Baron was done by Cliff Young
  • organic/skin sections of Cyber Mancubus first pass by Joel Byington

baron

baron_web.jpg
baron_portrait_web.jpg

cacodemon

cacodemon_web.jpg
cacodemon_portrait_web.jpg

cybermancubus

cybermancubus_web.jpg
cybermancubus_portrait_web.jpg

spider mastermind

smm_portrait_web.jpg


Attachments

1 Like

So cool, should have been a lot of fun to sculpt those monsters…

The following assets were done by Bryan Wynia.

*block out of Hell Guards by Jason Martin

lost soul

lostsoul_web.jpg
lost-soul_portrait_web.jpg
lost-soul_rotation_web.jpg

hell guard

hellguard_rotation_web.jpg

cyberdemon skull

cyberdemonskull_portrait_web.jpg
cyberdemonskull_rotation_web.jpg

Attachments

lost-soul_rotation_web.jpg

hellguard_rotation_web.jpg

cyberdemonskull_rotation_web.jpg

sick work
super inspiring

Great work everyone!!! Also thank you for your input at the Zbrush Summit.

Love it!!!

I really enjoyed shooting the fantastic work of all your great artists in the face with the Super Shotgun over and over! Blowing their wonderful pieces into chunks of molten slag with the Gauss Cannon was also a lot of fun.

Pure awesomeness!!!

This thread is bungled pretty bad at the moment. Almost all images are not displaying. I will look into this asap. Sorry, I have no idea whats going on here.

I think all the images should be straightened out now and displaying properly. Pleas let me know if they are not.

-Jason

sick thread!! awesome work from awesome guys!

Seems to be displaying properly over here. Thanks again for sharing. Very inspirational to have this around the office.

~MAH~

Awesome work, and awesome presentation! Congrats to the whole team!

No summoner?
Anyway they look great ingame, surprised how little detail some have like the spider, while how much others like pinky.

Awesome! Thanks for sharing.

Though i think some of the older DOOM characters are mega. im not really liking the direction of the new characters. they have a childish toy like vibe. even though
the sculpt work on materials. rock. metal , skin is really really good, i personally just dont like the design of the overall characters. still great job.

I think the original doom characters had a bit of that toy vibe going for them, mostly due to the fact they were pixel art. So personally I’m happy with the direction these guys went, they managed to update the look to today’s technology while keeping the vibe of the old technology. Just IMO of course. Great work guys!

  • Neil

I’ll echo the call for the Summoner.