Hi there,
I made a perfectly fine model with displacement maps in ZBrush which looks terrific in Maya mental ray render…
The displacement map is set to alpha gain and alpha offset 2.2 and -1.1, the object has an Approximation node.
My problem is that as soon as I scale down the model, all the displacement maps are being influenced and I get a much more exaggerated and inflated result.
How would I go about having the displacement maps not being influenced by the size of the object?
Thanks you.