ZBrushCentral

Displacement, texture and normal problem

Why when you create a displacement of the texture displacement stick to each other?, such as in the texture and normal

PM3D_BAROSAUR1.jpg

looks like you have overlapping UVs

like and how to get rid of and how to create a quality map??

This happens in all, uvc, uvs, uvp, uv tile

have you tried using UVmaster or giving the mesh a clean unwrap?

I tried the plugin, and the mesh clean unwarp no tried

How? and where clean ?

what?

Here is!

use another 3d program to give your model an intelligent unwrap.

Yes, just in my case, I used 3d max for UNVARP, and in this figure, two of the dinosaur, which I divided the in 3d max

Screenshot again

20110310-202957.jpg