Why when you create a displacement of the texture displacement stick to each other?, such as in the texture and normal
looks like you have overlapping UVs
like and how to get rid of and how to create a quality map??
This happens in all, uvc, uvs, uvp, uv tile
have you tried using UVmaster or giving the mesh a clean unwrap?
I tried the plugin, and the mesh clean unwarp no tried
How? and where clean ?
what?
Here is!
use another 3d program to give your model an intelligent unwrap.
Yes, just in my case, I used 3d max for UNVARP, and in this figure, two of the dinosaur, which I divided the in 3d max
Screenshot again