ZBrushCentral

different vertex ordering in Maya and Zbrush.

I just ran into this problem this weekend trying to fix my previous problem of having 5 sided polygons. (The way I fixed the five sided poly problem was a Maya only solution. I used my old model as a wrap deformer to get my new topology into roughly the same position. It wasn’t quite exact an there was some clean up in ZBrush but nothing too bad.)

During this process I started to notice that when you take the same base cage model and smooth it in Maya and smooth it in ZBrush you will end up with different vertex ordering on your higher resolution models after they have been smoothed.

Am I crazy or is this true? I checked and re-checked my models over and over and I paid special care to make sure that when importing my obj model back into Maya that I had the create multiple objects set to false.

I put together the simplest example I could think of (a cube) and smoothed it twice in both Maya and Zbrush and I’m ending up with different vertex orders.

Any one know what is going on here?

re_oder_verts.jpg

Peace,

NickZ.

Although I don’t have the answer to your question, I’d really like to know why the ordering of vertices is important at all. Can you please share an example?

I think the discussion is here,

/zbc/showthread.php?t=526

hmm, I’m wrong. didn’t read your post carefully enough.