Hiya, I just recently got to a point in a pet project of mine I thought I’d share. Being one of my current favorite actors I wanted to model and texture a likeness of Dennis Haysbert in his role as Jonas Blaine on “The Unit”. Plus I wanted to make a realtime model as well since well I’m working with games daily. Anyhoo enough pitching here is were I’m currently at. At say roughly 80% complete, there’s plenty of room here for improvement, but I’m pretty happy with the results thus far. Let me know what you think.
High poly Zbrush sculpt 4.5million+ polys
[attach=86582]dennis_gray.jpg[/attach]
Normal mapped on low poly model: Tri count 2020tris
[attach=86583]dennis_wire.jpg[/attach]
Realtime textured: 1×2048x2048 diffuse/normal/specular (though it will be better optimized if I continue on)
[attach=86584]dennis_realtime.jpg[/attach]