ZBrushCentral

Defeaturing Like MeshMixer or Geomagic Freeform?

What is the best strategy to restore dozens of potholes or big dandruff flakes on a model all at once in ZBrush in a way that actually restores the overall complex form instead of smooths way too much to destroy ridges and valleys? Meshmixer and Freeform both do this smartly, but ZBrush is dumb about it and is too taut so I must manually fix each and every spot cleaning area to restore rather sharp ridges and valleys, here being a single area at a time compared to ZBrush:

MeshMixer Fill is magic and always restores ridges and valleys.

Geomagic Freeform’s Defeature button (new in 2014) is almost as good as MeshMixer, leaving mere visual edge artifacts, readily smoothed away.

ZBrush Smooth brush after masking the background to protect it from massive smoothing damage, adds a flat highway to the transition, paying little attention to smooth continuous tangency with the extended surrounding form.

It’s time consuming to carefully restore sharp valleys I want back.

Hole filling is super dumb, using flat fill only, and even the ZModeler Fill Convex Hole command only adds a dumb bulge curvature option that totally ignores surface tangency.

Attachments

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Best so far, is using the Smooth slider of the Deformation Tool, over 30 times repeated with the Repeat To Active button, instead of using the manual Smooth brush. There is no masking artifact this way.
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The Relax slider is not as good as the Smooth slider, but still better than the Smooth brush.