Hi Everyone!
Hya ZBer!!!
Is there a way to use decimation master and keep polygroups?
The only way to break an object up for rendering diferent materials in KeyShot is to have polygroups and I cant make it work right with things I want to rig (or for that matter most of the stuff I want to do).
Heres what I want to do:
- Make high res model in ZBrush (with Polygroups).
- Decimate it in ZBrush and export it to Blender for rigging and posing.
- Bring it back into ZBrush to apply materials.
- Export to KeyShot for rendering using materials I make in KeyShot.
Am I doing this wrong, or is it possible to even do what I want to do?
I can rig the decimated version of the thing I made, but I loose all the polygroups and so I cant render it in KeyShot unless I want it one static material, and that defeats the whole point of even having keyshot in the first place.
I can polypaint it, but that is still one static material, and frankly looks stupid, like I colored it in with crayons or something.
As they say on the internet:
“Meh”
Anyhow, any help would be nice! Seriously nice, I have been dead ended with keyShot because of this problem since I got it.
Cheers!
Mealea