Was tasked with cleaning up scan data and prepping geo for Unreal for the main character for this music video.
Clothing is from 3dScan Store assets. Major Displacement is from 3dscanstore Assets.
Same entire process was recorded in this series for Cleaning Up Scanned Assets for Production | The Gnomon Workshop
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Well done Scott! Thanks for sharing The link to Gnomon gave me an error… it’s this one I assume? Gnomon Cleaning Up Scanned Assets for Production
Jaime
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Thanks Jaime, for the comment and the correct link!!!