My latest 3d work. One of the most iconic villains of all time, Darth Vader. The base mesh was created in 3ds max. Then pulled into ZBrush to add details to the cloth and leather. This render was done in Vray though the model was originally intended to run in real-time. He is about 12,000 polygons, UV mapped, textured for PBR (physically based rendering), and rigged. Pretty much game ready. I will post the ZBrush sculpts and have him put into a web 3d viewer pretty soon.
Great job man, what does the basemesh look like? I feel like thats pretty important for real time models…
<iframe width=“640” height=“480” src=“https://sketchfab.com/models/7e639641aad547d4a093e97ce1aefec2/embed” frameborder=“0” allowfullscreen mozallowfullscreen=“true” webkitallowfullscreen=“true” onmousewheel=""></iframe>
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<a href=“https://sketchfab.com/models/7e639641aad547d4a093e97ce1aefec2?utm_source=oembed&utm_medium=embed&utm_campaign=7e639641aad547d4a093e97ce1aefec2” target="_blank" style=“font-weight: bold; color: #1CAAD9;”>Darth Vader</a>
by <a href=“https://sketchfab.com/bharper?utm_source=oembed&utm_medium=embed&utm_campaign=7e639641aad547d4a093e97ce1aefec2” target="_blank" style=“font-weight: bold; color: #1CAAD9;”>bharper</a>
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</p>
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