It started in ZBrush, and will stay in ZBrush until the topology is drawn and textures exported. I just randomly stretched, pulled and planed a sphere in DynaMesh (started with project file Dynamesh 128) and then…um…froze work to take some renders to put up here. What I ended up with resembles a massive starship cruiser/carrier that resembles a whale. Here’s what I did, or how I went about it-
- It started in Dynamesh 128- with a simple sphere.
- Three brushes were used most of the time- move, clay buildup and HPolish - and at times I used Polish, and Dam Standard for the cuts.
- A cylinder as well as two fins were inserted.
- All action on a single polygroup.
Now, I’ll need expert advice on how to take this forward. I strongly prefer the techniques used by (particularly) Ryan Kingslien and Mike Jensen, who started from a primitive in ZBrush, with no box-modelling aid. Here are my targets-
- Make at least one division, marked by a different colour
- Sharpen all the edges that I want hard, and make the cuts sharper
- Add a ‘burst’ or gradient coat of paint on the top half
- Rework the topology for export to OBJ format.