I did this character to practice realtime character workflow.
I used an amazing drawing by Toni Justamante Jacobs as a starting point for my armor design. The goal wasn’t recreate his character but create something new from it.
You can check his artstation page here: https://www.artstation.com/justaman
Base mesh made in 3ds Max.
Zbrush was used to make all the armor details and set color ID.
Textures made in Substance Painter.
Cape in Marvelous Designer.
Real time render made in Unreal Engine.