My rendered character, which I did on the course of Valentin Erbuke. He led an excellent course 3 months long and shared his great experience with us. Dope teaching, Val!
I will be glad for your critiques!
Rendered in Arnold. Hairs in XGen. Also, I used new multi-channel maps from Texturing XYZ which worked perfectly for me.
Maybe later I will finish it in full growth.
The inspiration for me was the work of Lucas Leger and the game Bloodborne
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