I’m trying to create a tiling mesh/texture using the brush panel’s “wrap mode modifier” (similar to this: https://www.youtube.com/watch?v=e04k4Cz8UBo).
I’ve been trying to do this by zprojecting details from another model I captured as a 3D scan onto the tiling mesh. Apparently the zproject brush will wrap, but the wrap just projects whatever is underneath that part of the mesh. So the end result doesn’t actually match up to make the mesh tileable.
I also tried using ReplayLast and wrap mode to drag out strokes onto my mesh, which works but its such hard work.
Is there a better solution to creating a tiling mesh and texture from scan data?