Hey, I kind of goofed and am wondering if there’s a way to retroactively make a layer or morph target. I made a variation of my sculpt and saved it as a separate ztool. Is there anyway to apply this separate model as a layer or morph target on the original model. Vertex count and order should still be identical, I was just moving shapes around. Unfortunately I didn’t save the undo history with either file.
I see the documentation mentions importing blend shapes from Maya. Would there be a way to do this through blender?