ZBrushCentral

Create Geometry from Bump or Alfa map on to all of zBrush character mesh ?

You know how ya can Create Geometry from bump maps to create landscapes.

you know how zBrush can create geometry using alpha maps.

Was wondering if we had a character mapped and had a dragon scale bump map covering all of the mesh.
If there was some way to convert the bump map in to geometry on the mesh ?

or convert the bump map in to a alpha map.
& someway drag all of the alpha map out 360 degrees all at the same time ?
Turn the alpha map in to geometry on the mesh ?

Can we burn the bump map in to a vector map ?

or anyway to get geometry on to the mesh from a 2D map .that I have not thought of.

Thanks for any help.

If its an old-school bump map (black and white), you can try to apply it as a displacement map or use it in Tool: Surface: Noise to try and apply the pattern.

Thanks for the info Cryrid :slight_smile: