dear forum,
so i’ve managed to create a model with satisfactory level in ZBrush.
as i export it to .OBJ and imported into maya,
i noticed that it is divided into several pieces of polygons.
im pretty sure this is a feature of ZBrush,
but what do i do with it?
because im feeling like combining them all and work everything out from there.
for example,
are UVs better off worked seperated, normal maps, maybe textures,
or anything else i should know before i start with the joints?
what is the correct workflow between the seperated polygon pieces and
the joint bind in the end?
ps. i’ve read tutorials about retopolizing and
lets just say my topology is okay, for now.
thank you for your continuous patience to my silly questions