ZBrushCentral

Closing seams

Hi All ,first off im still very new to Zbrush ,I got tired of using other peoples stuff (Poser) and felt it was time to move on to creating real 3D stuff , but anyhow now I’m having a lil problem with an ant toon character i have been playing with this weekend.
I created the ant toon out of zspheres… and now cant seem to get those lines (on head) out without adding more polys to it (its already very high)
So was wondering if i had to retopo the whole thing (I saved all major changes from spheres to skin to this one as seperate back-ups just in case)
or was there an other way to remove those lines without adding too much more polys to the head.

thanks

ant-toon.jpg

The problem has to do do with the resolution of the ZSpheres.

By default, each ZSphere skins as if it was a cube. If you have multiple children on the same “side” of the “cube” at the default resolution, you’ll get intersecting polys. See the ZSphere section of the FAQ here at ZBC for more info.