ZBrushCentral

Character Design and Modeling for Next-Gen Games MAYA PROPHET

thank friends

Great design, and some nice detailing! :+1:

hey great stuff you do. can u show us how u make the twist of the shoelace?

thx in advance
n.drew

yes my friend.you are right

Looks very similar design to Vitali Bulgarov Rabagh

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very interesting character. I love the hard edges. On the pack, I assume it is multiple pieces correct Or is it just one piece of geometry? I love the detail that is put into it.

awesome work… work with complexity and style…

Hi this is a great sample you are showing, and the maps are especially strong. what application did you use to produce the ambient occlusion map? the level f detail within it is tremendous!!

thanks Arran

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Spent almost 5 minutes looking at the boots, lol. Simply lovely!

Be careful about the multiple posts while your thread is still in recent - you are taking up almost half the recent threads and that will bring unpleasantries from Aurick :). He will want you to post updated images in an old post until it is out of recent threads at the top. I learned that one the hard way a few months ago, lol.

Beautiful work!:+1: :+1: :+1:

qi zhen yu I Love your work.It is beautiful :+1:

very good job man! as an info, what did you use to transfer high details on the low res mesh? normal maps really look great!:+1:

thank you