ZBrushCentral

Character Design and Modeling for Next-Gen Games MAYA PROPHET

Me feel very sorry poor English.A ZBrush 3.5 tests. Must say huge thanks to Pixologic guys! thankyoueverybody.

ZBC_THUMB.jpg
[attach=193146]20081113920851_2.jpg[/attach]
[attach=193147]2.jpg[/attach]
[attach=193148]121r.jpg[/attach]
[attach=193149]dssdsd.jpg[/attach]
[attach=193150]head2.jpg[/attach]
[attach=193151]ZBrush Document.jpg[/attach]

Attachments

20081113920851_2.jpg

2.jpg

121r.jpg

dssdsd.jpg

head2.jpg

ZBrush Document.jpg

200583011338421.jpg

Attachments

20080324012907_4268840163.jpg

Nice work,qi zhen yu,but the render could be better for the coloured version.cool baking of maps specially the shoes.looking forward to see more work from you man. :+1: :wink: and can you please post the full low poly version of this character without colours?

Thank my friends for advice

Cool :sunglasses: :+1: !

Your message will be my greatest honor

really Great!, colors and detail!

very nicely detailed work…:+1:

http://www.zbrushcentral.com/showthread.php?t=86486

Wow…real fine works here…great inspiration as well

Great work!

Cool Character, I like the Close up Boot detail.

awesome characters! i like the fine details!
Five stars:+1:

What a great thread. Love the armor.

Cool design! I think the biohazard symbol is a bit generic, and the honeycomb pattern is WAY over used in scifi cloth textures. If you can make those areas a bit more original I think it will greatly strengthen the piece.

great …!!!:+1:

nice design! :+1:

nice character! like it!

Very grateful to friends back,I regret that my English skills,

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</OBJECT>
I can only speak with the picture and you

I hope it will not achieve predicted

cool job! :+1: