ZBrushCentral

CARNAGE_Marvel Comics

Finally finished. This ones not based on any particular carnage. I just been looking at a lot of fan art and came up with some of my own sketches as a starting point. Hope to see him in Spiderman 4.

This was done completely in Zbrush and the renders where composited in Photoshop.

CARNAGE RENDER

render1 merged paint over.jpg

CARNAGE TURNTABLE

[youtubehd]U340TlG_eI4&hd=1[/youtubehd]

GREAT
GREAT
AMAZING!
FIVE stars

AWESOME i love carnage! Amazing! well done!

Very cool pose and style!

Thanks for the comments. These are the poly groups used to make the uv maps.

POLYGROUPS

poly groups.jpg

Nice, love the representation of your carnage, like the pose as well…

This is the zbrush sculpting workflow from Z sphere to final pose.

I wanted to make his body look like it does in the comics. kind of twisted. mainly in the mid section. i really liked making this one and it was made quickly. I hope to do some renders in 3d max soonish as im learning it at work at the moment.

process render comp.jpg

Very nice sculpting.verygood:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

carnage thumbnail.jpg

Attachments

maps 2.jpg

Hey man. Sorry to spam your thread, I wanted to ask how did you place all the maps on one layer? Was it done inside Zbrush? Cause I can’t seem to get around it…

Love the pose of this last one :+1:

I only used one texture map. The web map was used as a selection map.

‘Poly paint from texture’ then ‘mask by intensity’. Its a good way to save selections/masks and you can also paint them in photoshop. If you want layered maps youll need to render in 3ds max.

Hope this helps.

rendered in zbrush 4

z4 carnage comp 3 .jpg

Attachments

z4 carnage comp 1.jpg

z4 carnage comp 2 .jpg

z4 carnage comp 4 .jpg

man this stuff is awesome, love this char I own the whole original 14 part maximum carnage series comics in spiderman.