Hello,
I’m trying to use UV Master on a item but it seems it does not like it and I don’t know why.
The original model was created with ZSpheres, I then exported into Maya for some editing and imported back as OBJ, I painted and sculpted it and created a GUV mapping but had some trouble with the displacement on some parts (in my rendering application), then UV Master was released so I thought I should try it rather than the GUV mapping to solve my displacement rendering issues.
Well, it seems I can’t map it with UV Master and I really don’t know why.
My steps:
- I load the sculpted and painted tool with no UVs.
- work on clone
- click unwrap (I tried both with and without symmetry)
- click “new from uv map” to check the map and that’s the mess I get
Image 1: high res model painted and sculpted
Image 2: uv map generated on clone
Image 3: the low res model I’m trying to unwrap
Any idea?
Thanks!
Aery