In further exploration of the problem…
I didn’t realize that I had a texture still turned on when trying to flood the object. Ok, my bad there… However, once I turned it off, I flooded the object black then painted some white areas on it, just for the sake of troubleshooting. I then tried saving that out to a new map only to see the map it created being identical to the original texture the object had in polypaint when I loaded it. I turned off that texture just to see if it had somehow replaced my test polypaint which it had not. Again, this is really bizarre and makes no sense to me. Please, please help. I have production schedules to try and stick to and if I can’t get this taken care of soon, will have to switch back to the previous version of zbrush… which I don’t want to do because I’ve really enjoyed a lot of the new features. But this texture problem is a BIG problem… so, er… help, please?