Hi!
I have an mesh in Blender with multiple shape keys, and I’d like to bring the mesh into ZBrush to refine those shape keys. I can imagine multiple ways to bring the shape keys into ZBrush, but
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Is there any way to import a mesh into ZBrush and have the shape keys turned into ZBrushes 3D layers? (I’ve tried GoZ and FBX import, and neither seem to bring in layers.)
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If not, I could import each shape key into ZBrush as it’s own subtool. Is there a way to turn subtools into another subtool’s 3D layers? Or how about using another subtool as a morph target?
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If not, is there a way to snap a vertex to another subtool’s vertex? I’m willing to import into ZBrush the basis mesh, then create new layers, then manually move each vertex into place by snapping it to another subtool, but I can’t find any snapping features in ZBrush. Is there a place I’m not looking?
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Or, if there is another way to do this, what am I missing?
Thank you so much,
–Saib