ZBrushCentral

Camera zoom locked to position?

I don’t know what I am pressing to cause this but for some reason randomly while I’m modelling the camera kind of locks the zoom to a location

Example I’m making the foot of a character and I try to zoom in then for some reason it zooms in Towards the head which is making it very very hard to sculpt due to camera rotation/zoom going around the head and not changing position as I move the camera… How do I fix this? Really need help

Usually goes to last edited point. Lots of info here>> http://docs.pixologic.com/?s=Auto+zoom

Read through it but I can’t seem to fix it, I’m not sure if the problem is there

The thing is normally when you are moving the camera it will rotate from the centre of the mouse, so if I right click the foot and zoom in then it will fly to that, if I right click the head and zoom in it goes to that but mine doesn’t no matter where I click it always zooms into the head, the camera basically has like a pivot on the head and I can’t stop my entire project from moving around it, trying to do fine details while it flies off instead of circling the foot is very hard

I’m guessing you don’t have(the foot or feet) as a separate subtool/s. You could hide the part of the mesh you aren’t working on. Easier to diagnose problems with image of ENTIRE UI. How did you sculpt it(dynamesh or other)? Many panels with many settings increase the difficulty, reading up on the tools and methods helps. Practice is encouraged.

Thanks for the reply Doug

I took a screenshot and painted a circle on it to try and explain it

d44d83c45d.png

See I use Ctrl + Right click to zoom in and it normally goes into where my mouse location is, so when my mouse is on foot it should zoom on the foot but you see the black circle? No matter where I am it zooms into that and rotates around that black dot making navigating really hard

“Have you found the zoom by scroll wheel zsc?” not aware of that?

Ps: And yes it’s all just 1 mesh
Pss: I have to go to work so won’t be able to reply, hope I can get this fixed, thanks again for the help

http://www.zbrushcentral.com/showthread.php?183019-quot-Middle-Button-quot-Plug-in-for-ZBrush-4R6

The effect you’re describing is because the Local button is on. (In the Transform palette or the right-hand side of the standard interface.) This centers the transforms such as rotation and zoom on the last portion of the mesh that was edited (touched with the cursor). Local transformations is on by default - if you don’t want it just turn it off.

Note: the Local button also affects perspective. In order to get the same perspective distortion when Local is off you need to turn on Draw>Auto Adjust Distance.

Attachments

LOacl-button.jpg

Thanks for the info marcus, It actually turns out the issue was that Local was not turned on, I assume that is what u meant…? Anyway thanks! I can get back to working on my model now