Hi everyone!!, this is my first post here I,ve been using this amazing program for few moths, all that I know I,ve learned here in the Forum…
I come from 2D traditional world and my main tool is Photoshop but since I discovered Zbrush I allways think how to use it in my workflow, for me the polygons are dificult to control yet but as I create models mainly for use them in illustrations I do not care too much about topology and 3d technical needs…but I’m pushing me up to learn mor about it.
The image that I post is a 2.5 composition, the basemesh is an sculptris model, then imported to Zbrush and retopologize for create the mask pieces, the horns, screws, tentacles, etc sculpted from primitives and composed all together as pixols in a 2.5 canvas
Rendered with different materials (mostly matcaps, I love bronce ones) and the final image composed in Photoshop…
Hope you like it, as a new menber and still learnig… critics a very welcomed
