High poly done in Zbrush.
Exotic Weapon for the game Beats Per Minute.
I was asked to design a shoulder drawn weapon that loads like a bow.
I was responsible for creating the high poly, low poly, UVs, bakes, and texturing.
High poly done in Zbrush.
Exotic Weapon for the game Beats Per Minute.
I was asked to design a shoulder drawn weapon that loads like a bow.
I was responsible for creating the high poly, low poly, UVs, bakes, and texturing.
High Poly done in Zbrush.
I was responsible for the initial design, creating the high poly, low poly, bakes, and texturing of this asset.
A couple really nice hard surface pieces. I think I’m partial to the second. Nice texturing and surface detail.