ZBrushCentral

Buggy zsphere rigging??

Zsphere rigging is amazing! But its freeaakiinnn bugggyy… (I’m on a Dell workstation, Windows XP 32 bit, Dual Core Xeon Processor 5150, Nvidia Quadro FX 3500)

When I’m setting up my rig or I’m trying to pose the binded mesh the screen “jumps.” And all sudden the mesh I’m working on will be way off screen or super small. Hitting F frames my mesh, but its realllllly really tiny and when I try to scale up the mesh its almost as if I hit a wall and I cannot scale it up any more. The only way I’ve found to make the mesh a normal size again is to create another zsphere then hit F to frame it then delete the zsphere I just made, this however… is incredibly annoying to do.

Anyone else having this problem?

Attachments

tiny_mesh.jpg

Ok, nevermind, I stumbled across other threads with these problems. It looks like I’m not alone. Its a shame its so buggy since its much easier to use than the transpose tool, argh.

Interestingly, just last week someone posted how he used to feel that way. Then he put the time and effort into getting good with TransPose, and suddenly found himself wondering why he’d ever want to mess with rigging again.