Dear ZBrush team,
there is an issue with “ZBrush Scale Unify”:
When a mesh with big dimensions is imported via GoZ from Maya to ZBrush (4r8 P2)
and SCALE MASTER > SCALE UNIFY is performed it turns out distorted.
The workaround is, again to have to go back to Maya and again to press GoZ in Maya.
I can’t say if this is a reliable workaround nor if there is maybe still a slightly wrong distortion.
But of course it should be fixed sometime…
Thanks…
that’s how the mesh is “unified” the first time after GoZ import :
that’s how it looks like after redoing the whole procedure, and how it really is: